Savage Setting Rules

Savage Fey-Tale makes several adaptations to Savage Worlds rules to represent the Fey-Tale world. Arcane Backgrounds No core Arcane Backgrounds allowed in Fey-Tale.  Look at the Arcane Backgrounds in Savage Fey Magic. Magic Fatigue Savage Fey-Tale uses Magic Fatigue to represent exertion caused by using magic.  Magic Fatigue is restored …

Unique Rituals

Unique rituals are story-driven magic that has an impact on the story line and may or may not use powers from the Savage Worlds rules; an item that does damage specifically to target an enemy’s weaknesses, defensive magic designed to counter specific powers, or investigative magic that will uncover aspects …

Sorcery and Ritualism

Sorcery and Ritualism are the two magic skills used by Awakened in Savage FeyTale to invoke magical powers.  They are only required for invoked powers. Sorcery is used to create hexes, raw emotion and will forced into magic.  Sorcery is Spirit-based.  Sorcery is fast and well-suited for combat magic.  Hexes …

Channeling and Essence

Anyone with a Magic Power score can learn Channeling.  Channeling involves learning to move and guide essence, the substance of raw magic.  Essence can be found pooling in various places, moments, objects or beings of power.  Channeling allows a magic-user to wield raw magical power.   Channeling is a spirit-based skill. …

Savage Fey Magic

Magic in FeyTale is powerful, flexible and a cornerstone of the stories about the Fey and the magical world.   It works a little differently than it does in the main Savage Worlds rules.  This post describes some of the design principles and ways that magic differs from the core …